ape-ame/Spawner.gd
2024-04-17 15:00:20 -04:00

17 lines
416 B
GDScript

extends Marker2D
@export var item: PackedScene
@export var random_on_screen = false
func spawn():
if get_tree().paused:
return
for i in range(10):
var test_pos = Vector2(randf(), randf()) * Vector2(1920, 1080)
if not $"../CollisionCheck".is_clear(test_pos):
continue
var node = item.instantiate()
node.global_position = test_pos
print(node.global_position)
$/root/Node2D.add_child(node)
break