ape-ame/CollisionCheck.gd
2024-05-06 10:05:42 -04:00

13 lines
354 B
GDScript

extends ShapeCast2D
func is_clear(area: Vector2, radius=100):
position = area
shape.radius = radius
#$Sprite2D.scale = Vector2.ONE * 0.375 * (radius/100)
force_shapecast_update()
return get_collision_count() == 0
func flash():
$Sprite2D.visible = true
await get_tree().create_timer(0.2).timeout # waits for .2 seconds
$Sprite2D.visible = false