ape-ame/TrajectoryDisplay.gd
2024-04-16 20:29:45 -04:00

14 lines
435 B
GDScript

extends Line2D
func _ready():
$RayCast2D.target_position = $"..".linear_velocity * 5000
$RayCast2D.force_raycast_update()
func _physics_process(delta):
#global_rotation = $"..".linear_velocity.angle()
$RayCast2D.target_position = $"..".linear_velocity * 5000
points[1] = $"..".linear_velocity * 5000
if $RayCast2D.get_collider() != null and $RayCast2D.get_collider().name == "Player":
visible = true
else:
visible = false