ape-ame/main.gd
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add new waves for real
2025-02-06 14:49:13 -05:00

21 lines
596 B
GDScript

extends Node2D
var config = ConfigFile.new()
# Called when the node enters the scene tree for the first time.
func _init():
if OS.is_debug_build():
Engine.set_time_scale(0.75)
if config.load("user://settings.cfg") == OK:
var player = load(config.get_value("gameplay", "class", "res://player-row.tscn")).instantiate()
player.position = Vector2(1920/2, 1080/2)
add_child(player)
func _ready():
$Music.volume_db = linear_to_db(config.get_value("config", "music_volume", 1))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass