21 lines
610 B
GDScript
21 lines
610 B
GDScript
extends Node2D
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#! egregious code
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func find_collisionshape():
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if get_parent().name == "ShieldMarker":
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return get_parent().get_parent().get_node("CollisionShape2D")
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elif get_parent().has_node("CollisionShape2D"):
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return get_parent().get_node("CollisionShape2D")
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return null
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func _ready() -> void:
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if find_collisionshape():
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print(find_collisionshape().get_parent().name)
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find_collisionshape().set_deferred("disabled", true)
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$Collider.set_deferred("disabled", false)
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func destroy():
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if find_collisionshape():
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find_collisionshape().set_deferred("disabled", false)
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$AnimatedSprite2D.play("die")
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