ape-ame/player-ite.gd
ultrablob 8cb01d7918
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ite update
2025-02-05 18:20:26 -05:00

67 lines
2 KiB
GDScript

extends "res://player.gd"
var can_damage = false
var shooting = false
var idle_texture = preload("res://dotted line.png")
var aiming_texture = preload("res://laser_idle.png")
var active_texture = preload("res://laser_idle.png")
func _ready():
update_animation()
$"../".get_node("%Ability").add_child(preload("res://laser-ability.tscn").instantiate())
if config.load("user://settings.cfg") == OK:
absolute_movement = not config.get_value("config", "relative_controls")
speed = 750
func update_animation():
if moving:
$Engine.play("active")
else:
$Engine.play("idle")
func _input(event):
if event.is_action_pressed("shoot") and speed != 0:
fire_laser()
func _process(delta):
if can_damage:
var body = $Laser/RayCast2D.get_collider()
if body != null and body.is_in_group("destructible"):
if body.has_method("destroy"):
body.destroy()
else:
body.queue_free()
func fire_laser():
var tween = get_tree().create_tween()
speed = 250
$"../".get_node("%Ability/Laser").start_countup(1)
$Body.play("shoot")
tween.set_parallel(true)
tween.tween_callback(set_laser_texture.bind(aiming_texture))
tween.tween_property($Laser, "modulate", Color.WHITE, 1).set_ease(Tween.EASE_IN)
tween.tween_callback(play_with_delay)
tween.set_parallel(false)
tween.tween_callback(set_laser_texture.bind(active_texture))
tween.tween_property(self, "can_damage", true, 0)
tween.tween_interval(0.5)
tween.tween_property(self, "can_damage", false, 0)
tween.tween_callback(set_laser_texture.bind(aiming_texture))
tween.set_parallel(true)
tween.tween_callback($"../".get_node("%Ability/Laser").start_countdown.bind(2))
tween.tween_property($Laser, "modulate", Color(Color.WHITE, 0.2), 0.2).set_ease(Tween.EASE_OUT)
tween.set_parallel(false)
tween.tween_callback(set_laser_texture.bind(idle_texture))
tween.tween_callback($Body.play.bind("idle"))
tween.tween_property(self, "speed", 750, 0)
func play_with_delay():
await get_tree().create_timer(0.9).timeout
$LaserFX.play()
func set_laser_texture(texture):
$Laser.texture = texture