ape-ame/bullet.tscn
2024-04-16 20:29:45 -04:00

61 lines
2 KiB
Text

[gd_scene load_steps=9 format=3 uid="uid://c6ybtahxwpukd"]
[ext_resource type="Script" path="res://bullet.gd" id="1_3q13i"]
[ext_resource type="Texture2D" uid="uid://cso5ufbf7u7oj" path="res://Circle.png" id="1_if042"]
[ext_resource type="Gradient" uid="uid://c41berdx2rqpw" path="res://gradient.tres" id="2_cbxu4"]
[ext_resource type="Texture2D" uid="uid://djfjdlri5xdkn" path="res://dotted line.png" id="4_h1jno"]
[ext_resource type="Script" path="res://TrajectoryDisplay.gd" id="5_0jcwc"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_xnhwp"]
friction = 0.0
bounce = 1.0
[sub_resource type="CircleShape2D" id="CircleShape2D_b5cca"]
radius = 13.0
[sub_resource type="GradientTexture1D" id="GradientTexture1D_tltp1"]
gradient = ExtResource("2_cbxu4")
width = 1024
[node name="Bullet" type="RigidBody2D"]
collision_layer = 2
physics_material_override = SubResource("PhysicsMaterial_xnhwp")
gravity_scale = 1.66533e-16
max_contacts_reported = 1
contact_monitor = true
linear_velocity = Vector2(2.08165e-12, 2.08165e-12)
script = ExtResource("1_3q13i")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = -1.5708
shape = SubResource("CircleShape2D_b5cca")
[node name="Sprite2D" type="Sprite2D" parent="."]
clip_children = 1
scale = Vector2(0.05, 0.05)
texture = ExtResource("1_if042")
[node name="TextureRect" type="TextureRect" parent="Sprite2D"]
offset_left = -280.0
offset_top = -280.0
offset_right = 744.0
offset_bottom = -240.0
scale = Vector2(1, 13.8)
texture = SubResource("GradientTexture1D_tltp1")
[node name="TrajectoryDisplay" type="Line2D" parent="."]
z_index = -1
texture_repeat = 2
position = Vector2(-2, 0)
points = PackedVector2Array(0, 0, 2000, 2.08165e-12)
width = 50.0
default_color = Color(0.909804, 0.717647, 0.337255, 0.529412)
texture = ExtResource("4_h1jno")
texture_mode = 1
script = ExtResource("5_0jcwc")
[node name="RayCast2D" type="RayCast2D" parent="TrajectoryDisplay"]
target_position = Vector2(5000, 2.08165e-12)
collision_mask = 3
[connection signal="body_entered" from="." to="." method="hit"]