ape-ame/CollisionCheck.gd
2024-04-19 17:59:19 -04:00

12 lines
299 B
GDScript

extends ShapeCast2D
func is_clear(area: Vector2, radius=100):
position = area
shape.radius = radius
force_shapecast_update()
return get_collision_count() == 0
func flash():
$Sprite2D.visible = true
await get_tree().create_timer(0.2).timeout # waits for .2 seconds
$Sprite2D.visible = false