12 lines
299 B
GDScript
12 lines
299 B
GDScript
extends ShapeCast2D
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func is_clear(area: Vector2, radius=100):
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position = area
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shape.radius = radius
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force_shapecast_update()
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return get_collision_count() == 0
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func flash():
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$Sprite2D.visible = true
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await get_tree().create_timer(0.2).timeout # waits for .2 seconds
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$Sprite2D.visible = false
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