ape-ame/Entagon.gd
2025-02-05 14:05:36 -05:00

24 lines
683 B
GDScript

extends RigidBody2D
@onready var player = $"../Player"
func hit(body):
if body.is_in_group("destructible"):
if body.has_method("destroy"):
body.destroy()
else:
body.queue_free()
spawn_explosion()
queue_free()
if body.name == "Border":
queue_free()
spawn_explosion()
func spawn_explosion():
var explosion = load("res://explosion.tscn").instantiate()
$"/root/Node2D".add_child(explosion)
explosion.global_position = global_position
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
apply_central_force((global_position - (player.global_position + player.linear_velocity * 3)).normalized() * -1200)