21 lines
359 B
GDScript
21 lines
359 B
GDScript
extends RigidBody2D
|
|
|
|
var bounces = 0
|
|
|
|
func _process(delta):
|
|
$Sprite2D.global_rotation = linear_velocity.angle() + deg_to_rad(90)
|
|
|
|
func hit(body):
|
|
if body.is_in_group("destructible"):
|
|
if body.has_method("destroy"):
|
|
body.destroy()
|
|
else:
|
|
body.queue_free()
|
|
|
|
queue_free()
|
|
else:
|
|
bounces += 1
|
|
#print(bounces)
|
|
|
|
if bounces >= 2:
|
|
queue_free()
|