ape-ame/TrajectoryDisplay.gd
2024-04-20 09:45:17 -04:00

16 lines
537 B
GDScript

extends Line2D
@export var target_shield = false
func _ready():
$RayCast2D.target_position = $"..".linear_velocity * 5000
$RayCast2D.force_raycast_update()
func _physics_process(delta):
#global_rotation = $"..".linear_velocity.angle()
$RayCast2D.target_position = to_local($"..".linear_velocity * 5000)
points[1] = to_local($RayCast2D.get_collision_point())
if $RayCast2D.get_collider() != null and ["Player", "Shield" if target_shield else "None"].has($RayCast2D.get_collider().name):
visible = true
else:
visible = false