ape-ame/player-row.gd
2024-05-09 14:23:34 -04:00

71 lines
1.9 KiB
GDScript

extends "res://player.gd"
var num_quares = 0
var max_quares = 3
var exagons = 0
var quare_ability = preload("res://quare_ability.tscn")
func update_animation():
if moving:
$AnimatedSprite2D.play("moving")
else:
$AnimatedSprite2D.play("idle")
func _ready():
for i in range(max_quares):
$"../".get_node("%Ability").add_child(quare_ability.instantiate())
update_animation()
if config.load("user://settings.cfg") == OK:
absolute_movement = not config.get_value("config", "relative_controls")
func _input(event):
if event.is_action_pressed("quare"):
if num_quares >= max_quares:
notifier.notify("All Quares in Use!")
return
for child in $"../".get_node("%Ability").get_children():
if child.value == 0 and not child.animating:
child.value = 100
break
if not $"../CollisionCheck".is_clear(get_global_mouse_position(), 60):
$"../CollisionCheck".flash()
notifier.notify("Too Close!")
return
num_quares += 1
var new_quare = quare.instantiate()
new_quare.position = get_global_mouse_position()
$/root/Node2D.add_child(new_quare)
new_quare.name = "Quare"
if event.is_action_pressed("exagon"):
if exagons > 1:
exagons = 1
if exagons <= 0:
notifier.notify("No Exagons!")
return
if not $"../CollisionCheck".is_clear(get_global_mouse_position()):
$"../CollisionCheck".flash()
notifier.notify("Too Close!")
return
exagons -= 1
var new_exagon = exagon.instantiate()
new_exagon.position = get_global_mouse_position()
$/root/Node2D.add_child(new_exagon)
new_exagon.name = "Exagon"
#$Gun.shoot()
func aquire_quare():
for child in $"../".get_node("%Ability").get_children():
if child.value == 100 and not child.animating:
child.start_countdown(3)
break
await get_tree().create_timer(3).timeout
num_quares -= 1
$QuareFX.play()
func aquire_exagon():
await get_tree().create_timer(15).timeout
exagons += 1
$ExagonFX.play()