2024-04-16 20:29:45 -04:00
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extends Line2D
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2024-04-20 09:45:17 -04:00
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@export var target_shield = false
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2024-04-16 20:29:45 -04:00
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func _ready():
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2025-02-05 14:05:36 -05:00
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$ShapeCast2D.target_position = $"..".linear_velocity * 1000
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$ShapeCast2D.force_shapecast_update()
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2024-04-16 20:29:45 -04:00
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func _physics_process(delta):
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#global_rotation = $"..".linear_velocity.angle()
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2025-02-05 14:05:36 -05:00
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$ShapeCast2D.target_position = to_local($"..".linear_velocity * 1000)
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2025-02-05 21:15:12 -05:00
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2025-02-05 14:05:36 -05:00
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if $ShapeCast2D.get_collider(0) != null and ["Player", "Shield" if target_shield else "None"].has($ShapeCast2D.get_collider(0).name):
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2025-02-05 21:15:12 -05:00
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points[1] = to_local($ShapeCast2D.get_collision_point(0))
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2024-04-16 20:29:45 -04:00
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visible = true
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else:
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visible = false
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