ape-ame/shield.gd

22 lines
618 B
GDScript3
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2025-02-05 21:15:12 -05:00
extends PhysicsBody2D
#! egregious code
func find_collisionshape():
if get_parent().name == "ShieldMarker":
return get_parent().get_parent().get_node("CollisionShape2D")
elif get_parent().has_node("CollisionShape2D"):
return get_parent().get_node("CollisionShape2D")
return null
func _ready() -> void:
if find_collisionshape():
print(find_collisionshape().get_parent().name)
find_collisionshape().set_deferred("disabled", true)
#$Collider.set_deferred("disabled", false)
func destroy():
if find_collisionshape():
find_collisionshape().set_deferred("disabled", false)
$AnimatedSprite2D.play("die")