ape-ame/main.gd

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593 B
GDScript3
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extends Node2D
var config = ConfigFile.new()
# Called when the node enters the scene tree for the first time.
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func _init():
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if OS.is_debug_build():
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Engine.set_time_scale(1)
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if config.load("user://settings.cfg") == OK:
var player = load(config.get_value("gameplay", "class", "res://player-row.tscn")).instantiate()
player.position = Vector2(1920/2, 1080/2)
add_child(player)
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func _ready():
$Music.volume_db = linear_to_db(config.get_value("config", "music_volume", 1))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass