ape-ame/.godot/editor/editor_layout.cfg
2024-05-07 14:29:47 -04:00

49 lines
1.7 KiB
INI

[docks]
dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
dock_floating={}
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=540
dock_hsplit_3=-710
dock_hsplit_4=0
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://quare.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("res://")
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://main_menu.tscn", "res://main.tscn", "res://ircle.tscn", "res://exagon.tscn", "res://riangle.tscn", "res://quare.tscn")
current_scene="res://quare.tscn"
center_split_offset=-715
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=["res://Blink.gd", "res://bullet.gd", "res://CollisionCheck.gd", "res://Entagon.gd", "res://GameManager.gd", "res://Laser.gd", "res://laser_enemy.gd", "res://Leaderboard.gd", "res://LockedRotation.gd", "res://main.gd", "res://MainMenu.gd", "res://player-apezoid.gd", "res://player-row.gd", "res://player.gd", "res://quare.gd", "res://riangle-tar.gd", "res://riangle.gd", "res://riangle_spawner.gd", "res://Settings.gd", "res://Shield.gd", "res://Spawner.gd", "res://tar.gd", "res://wave.gd", "res://wave_enemy.gd"]
selected_script="res://quare.gd"
open_help=["SpriteFrames"]
script_split_offset=140
list_split_offset=0
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""