ape-ame/TrajectoryDisplay.gd

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685 B
GDScript3
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extends Line2D
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@export var target_shield = false
const PLAY_AREA = Rect2(0, 0, 1920, 1080)
@onready var player = $"/root/Node2D/Player"
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func _physics_process(delta):
#global_rotation = $"..".linear_velocity.angle()
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var poi = Geometry2D.segment_intersects_segment(player.global_position, player.global_position + player.linear_velocity, global_position, global_position + get_parent().linear_velocity)
if poi != null and PLAY_AREA.has_point(poi):
set_point_position(1, Vector2.RIGHT * 1000)
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visible = true
else:
visible = false
#queue_redraw()
#func _draw() -> void:
#
#draw_line(Vector2.ZERO, to_local(global_position + get_parent().linear_velocity), Color.RED)